33:41:10, 1000G's, too easy! I need a better hobby.
Drive fast enough and you can flip other cars upside down. Bout time they got the fuck out of our way.
Alternate endings that are drastically different from each other. Do try both.
The story was fun as usual, though an awful lot shorter.
THE TRON MISSION: Toilet with a gun, text adventures, intentional lag, deadmau5 during the boss battle!
Parachuting: Better than GTA IV, nowhere close to Just Cause 2
Put on Killbane's mask, then taunt an enemy. They set on fire.
Call in a VTOL and spend a minute watching your minion try to park it. They somehow managed to park it upside down on the underside of a bridge. Then it blew up.
Insurance fraud: Cars don't magically disappear when you turn 360. You still score if a car hits you and you haven't hit the 'fall over' button yet. Good changes.
At first it seemed that getting anyway was a whole lot slower.
Still no first person view whilst driving. Considering this is the ideal view for driving and you drive most places in the game the omission of this is a bummer
Some of the story missions are just tutorials for the activities
No FUZZ activity
The activities have at most 6 different version opposed to SR2's dozen for each activity. Great, cuts down on tedium. But then they went and had 26 waves of survival. To start survival you have to wait around with 0 notoriety until some shitturd calls you. You can't trigger these Survival missions yourself.
Taunting gang members is the most tedious shit in a sandbox game ever.
The map is a bit bland. In SR2 there was clearly the suburbs district, the trailer park, the casino place, etc. but in SR3 it seems every island has it's own suburb, skyscraper, smokestack, dock, petrol station. and the thing you use most, the highways between islands, are all IDENTICAL, they get tedious real quickly.
I'd rank JC2, GTA IV, Bully above this and put it on the same level as SR2. If you liked SR2 you'll like this and vice versa.